AI Insights · Timothy · July 2022
Top 5 Disney Games Performance on Unified Platform in US for Q2 2022
Discover the performance of the top 5 Disney games in the United States during Q2 2022, with insights on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Disney games on a unified platform in the United States showcased notable trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these metrics.
Disney Mirrorverse saw significant growth following its release on June 21, 2022. Weekly revenue surged to approximately $493K in the week of June 20, peaking at around $751K by the end of the month. Downloads mirrored this trend, starting at 20K in the first week of June and skyrocketing to over 329K by June 20, before slightly declining to 314K. Active users also rose sharply from 8.4K to 246K by the end of June.
Disney Coloring World maintained a steady performance throughout Q2. Weekly revenue consistently hovered around $70K to $87K, with a slight dip to $65K in mid-May. Downloads followed a gradual downward trend from 49K in late March to around 28K by the end of June. Weekly active users showed minor fluctuations, starting at 96K and ending the quarter at approximately 74K.
MARVEL Strike Force: Squad RPG experienced robust revenue figures, peaking at $2.2M at the end of March and maintaining around $1.6M to $2M throughout the quarter. Downloads saw a notable increase, especially in the week of May 30, reaching 63K, before settling back to around 29K by the end of June. Active users remained relatively stable, ranging from 266K to 345K.
Star Wars™: Galaxy of Heroes demonstrated strong revenue performance, with a peak of $2.5M in early May. Weekly revenue generally stayed between $1.3M and $1.6M. Downloads showed a significant increase in late April and early May, peaking at 58K, while weekly active users consistently remained high, fluctuating between 927K and 1.1M.
Marvel Contest of Champions exhibited impressive revenue, especially with a peak of approximately $5.3M at the end of June. Weekly revenue ranged from $1.3M to $3.3M throughout the quarter. Downloads fluctuated, peaking at 51K in mid-May, and then stabilizing around 24K by the end of June. Active users showed a slight decrease, starting at 295K and ending at around 274K.
For more in-depth insights and data, visit Sensor Tower.